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Thanks for sharing!
The development may have been (and I am throwing a large assumption out here) just changing certain color hues to other values. Change 'red' to 'green' and maybe increase saturation or whatever.
But knowing which colors to tweak and the other highlights that they did was probably the larger challenge. How is a non-color blind person supposed to know? Even if it is explained and even if there are test methods it is a challenge for them to get it right. And for the color blind people how are they supposed to know when something is 'missing' or otherwise hidden in the depths of colors unless the non-color blind person tells them that they could be missing something. Catch 22. That is why I would think the additional cost would be in research (and testing) as opposed to development.
Great post. Very interesting read. Having developed applications myself (not games) I have encountered this very issue. I'm not color blind so its a bit hard for me to fully understand what I need to prepare for and testing is another issue because I have to know how to explain what I see in order for my color blind tester to provide feedback on. Reading this post I think helps because I can see some methods I hadn't thought of using before.
I never knew about the colorblind mode in the source engine, I'm going to try it out right now. I wish I had know about it a few years ago :) The newer games, TF2 and L4D, both seem a little bit easier in default mode than previous products though.
If you really only see grays then the color blind options in L4D may help you for the same reason it helps me. Higher contrast. You should notice things (not the environment, but the character silhouettes and health stuff as I demonstrated) pop out more. Unfortunately, I don't think those options are in all Source games. :(
Unfortunately, many things in the military have arbitrary color assignations. I tried for several months to get in to be a SERE Specialist, but was unable to because of the requirement for them to have good color vision for parachuting duty. Why? Because the go/no-go lights are red and green. Seems like a simple thing to fix...
I ask because the silhouettes for left 4 dead are much easier for me to see in color blind mode than regular mode, although I have done perfectly on several color blindness tests. In particular, the silhouette through the wall is almost invisible, as the crosshairs are pretty bad too. I'd probably play in color blind mode if I played the game.
I don't doubt that that you are able to make out the high contrast changes better than the low contrast. It's not a perfect solution, however. I probably should have noted that I don't notice the change between the smoker's crosshair from white to pale blue as easily as I notice a change from white to red. Even if I am unable to see the crosshair against the background I certainly do notice that it is no longer there. The white to blue transition doesn't pop out at me nearly as much. The opposite stands for the blue choice for the players' health level. The green (or orange?) to blue transition is much easier for me to notice.
Thanks for asking about that.
Not being able to to see Red HUD over black is a giant barrier to many games. Basically I don't even try FPS because I assume I can't play them.
Thanks for the heads-up on Pop. I'll have to check that out.
Version 1.2
Released on July 31st, 2007
* Added custom color settings for colorblind players
Right you are. It looks like it has a setting for various color blind types. That's pretty cool.